A quest-like contract system where players can create tasks and missions for other players.A nutrition system where players must manage their caloric intake.A simulated ecosystem with dozens of unique species.Over 30 different craft tables, with hundreds of recipes.A server package for players to host and run their own games.The game is fully playable and contains the following features: It was available to play as public alpha as of 2016 and as Early Access (beta) as of 2018. “Eco completed a successful Kickstarter in 2015 and has been in development for five years since then. What is the current state of the Early Access version?
Of course, a large bulk of the improvements will come from balancing the existing core mechanics.” A player-enforced law and governance system.A Fully fleshed out and balanced tech tree.
“The full version of Eco will contain complete versions of the following: How is the full version planned to differ from the Early Access version? We expect to leave Early Access during 2021.” “We intend Eco to be a forever-game, growing in depth and breadth and connections to other future games, a system of unlimited possibilities that aims to go beyond entertainment.
Early Access is the perfect fit for finding an audience for this while also funding additional development.”Īpproximately how long will this game be in Early Access? We need extensive playtesting to get the balance of our core features just right. “Eco is a community-based game the players develop laws, government, and an economy to determine the success of their world.